Designing Experiences

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Designing Experiences

Designing events and workshops isn’t something I have alot of previous experience with. Ive tried to use blue sky thinking as much as possible and embrace every seed of an idea. Often ‘grey-sky thinking’ (cost/impossibility/hazards/etc) will creep in to my mind, but expanding and exhausting every idea and pushing the boundaries of what is possible has really changed my view.

Themes so far

  • CONNECTION people with each other, their communities and their city 
  • PARTICIPATION getting people directly involved in the shaping of their festival, giving opportunities for them to tell their own stories of the city
  • GREEN directing people to quieter spaces within and outside the city, perhaps on a directed trail? or treasure hunt?
  • CONTRAST juxtaposing the more beautiful parts of the city with those that are more run down or neglected
  • PLAY encouraging adults to adopt different views of their environment, though instruction or suggestion? 
  • IDENTITY finding a way for people to project their identity in the city, this could be in a literal sense or more abstract terms
  • MYSTERY parts of the concept being hidden or secret, creating smaller personal experiences

See Yourself Sensing Exhibition

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See Yourself Sensing Exhibition

“Visitors will have to stick their heads into a plastic glass sphere called the Videodome to experience the next exhibit which begins the interactive portion of the gallery.

Cameras are mounted all over the apparatus, designed by Garnet Hertz, which captures all angles of the head that is inside of it and projects the images on several screens mounted on the wall.”

In another part of the exhibiton is “what artist Golan Levin calls the Eyecode.. Guests will look into a camera that will capture clips of their eyes blinking and will add them to a collection of blinking eyes that have been collected throughout the day on a computer screen.”

“There’s this sort of humanity when you see everybody’s eye blinking and you almost can’t distinguish them,” Schwartzman said. “It seems so profound that our individuality, maybe in the end, isn’t so great. That we’re just a bunch of two eyes.”

Vince Ei – Spartandaily.com

Play

Participation with the environment of the city is something I want to encourage through my ideas and proposal. The aspect of play and engaging with the city in a different way is also important. Rather than just using disused areas, and putting people at odds with complete unfamiliarity, regularly used settings could also be involved. During the summer most people have a park or specific green space they go to, whether it’s local or just their favourite place to go. Using interactive events or workshops in multiple parks across the city could work to create a connections within communities. They could feed into a larger event that connects communities from across Manchester. Placing unfamiliar experiences or objects within known spaces could also create links to lesser frequented areas. 

Figment Project New York

http://newyork.figmentproject.org/long-term-exhibitions/interactive-sculpture-garden/

Figment Project New York offers another playful aspect that could work well in a festival setting. Large temporary sculptures are built in the park over the sumemr and have a variety of interactive experiences that offer the chance to play, inspire and educate. 

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“Elevated Earth is a celebration of dirt and of the simple process of transforming raw earth into a building material that is strong, sustainable, and elegant. This sculpture is both a piece of earth construction in itself and a platform for people to try their hand at building with dirt. Atop pedestals of rammed earth, visitors are invited to collect loose dirt, press a brick in the hand-operated brick press, and add it to the sculpture’s form, building up its changing shape across the summer in a collective re-imagining of dirt’s material potential.”